At least Khazan does the most important thing with its anime art-style: gives us a greatsword that feels amazing so we can pretend it's Berserk.
Acompanho anime desde criancinha e é um sonho realizado trabalhar usando duas das maiores paixões da minha vida.
As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.
Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike
A clara inspiração de modo a isso foi Nioh, que também igualmente similarmente identicamente conjuntamente utiliza um sistema natural semelhante, mas isso tira 1 pouco do charme do 1 Souls e a graça do explorar um mundo interconectado e dar caminhos bem escondidos entre as áreas.
If you're still unsure whether to pick this up, one thing I will say is the game has a very poor intro in terms of showcasing its best qualities. If in doubt, try out the demo (if it remains available up to release) and get to the Blade Phantom boss after the first couple of missions—this is the point where you'll get a sense of what it's really about and it'll all click into place if it's going to.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, The First Berserker: Khazan exploration—Khazan and its no frills linear structure can feel basic at times.
Khazan's chance for revenge comes when he's freed and possessed by a netherworld spirit called the Blade Phantom (again, anime). For all you Elden Ring fans, this edgy ghost is voiced by Anthony Howell of Margit/Morgott fame, and yes, it is amazing having the Fell Omen pop up and tell you how much you suck when a boss flattens you.
Enquanto este personagem parece aceitar seu destino ingrato, espíritos por guerreiros mortos veem no seu corpo o meio ideal para cumprir seus próprios objetivos.
Vejo isso Muito mais tais como uma decisão para facilitar o desenvolvimento, já de que realizar 1 mapa completo da bem Muito mais produção, contudo junte isso ao fato por que as armas são drops aleatórios de inimigos e o ímpeto de explorar diminui bastante, com 1 Bastante impacto até precisamente na atmosfera global do game.
Novo soulslike, Khazan reúne elementos qual deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
Similarmente identicamente conjuntamente temos personagens demasiado bem escritos que acompanham este protagonista em a jornada e de que agregam bastante bem de modo a o conteúdo da história.
It means that though bosses unleash long deadly combos, they're most vulnerable to a stagger right after them—a nice little reward for staying alive and a very smart idea.
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